
I managed to re write some python code to talk to the wiimote.
(The example I found on some other site didn't work for me.)
It would have been alright to stop there but I wasn't satisfied.
So I kept going.

That screen shot doesn't look like much but I assure you it was
the first real convincing time I've been able to interface directly
into blender to control a cube rather erratically.
I shook the wiimote all over and watched the cube jump around.
It's a good sign.
And on a completely unrelated note. I made this a few days ago.
