Arduino Meets Blender Test Run

Here's today's tantalizing hint at things to come.
I've succeeded at getting data all the way from a little knob I'm turning
to the Arduino, to Processing, to Blender via the OSC protocol facilitated by Python's Simple OSC and Processing's oscP5.
What does that all mean?
It means I have the alpha prototype for a real time digital puppetry
performance and capture system.
And it's the seed for helping Blender Game Engine developers obtain
any sort of interesting input for their games.

can this work in recording location/rotation keys in animation? can be poor-mans solution for motion capture..
That\’s the idea. But it turns out you can\’t access armatures from the Game Engine code. So, I\’d need to write a patch for blender. Otherwise you should be able to save IPOs and do other key frame things and control
whatever.