February 2012
M T W T F S S
« Jul «-»  
 12345
6789101112
13141516171819
20212223242526
272829  

Leaving Chris World?

Why not bring back a souvenir?

Archives

Arduino Meets Blender Test Run

ardmeetsblender

Here's today's tantalizing hint at things to come.
I've succeeded at getting data all the way from a little knob I'm turning
to the Arduino, to Processing, to Blender via the OSC protocol facilitated by Python's Simple OSC and Processing's oscP5.

What does that all mean?

It means I have the alpha prototype for a real time digital puppetry
performance and capture system.

And it's the seed for helping Blender Game Engine developers obtain
any sort of interesting input for their games.

ardmeetsblenderscreen

2 comments to Arduino Meets Blender Test Run

  • shul

    can this work in recording location/rotation keys in animation? can be poor-mans solution for motion capture..

  • That\’s the idea. But it turns out you can\’t access armatures from the Game Engine code. So, I\’d need to write a patch for blender. Otherwise you should be able to save IPOs and do other key frame things and control
    whatever.

You must be logged in to post a comment.