Back for a Recap

My Short cut rate difference math problem.
Dang it Bry and Jarod took a 'short cut' across a
street. And the fact that our paths made a right triangle
all the way to the Cheesesteak place could not be overlooked!
I just had to figure out how much faster I would have to walk
the legs of the triangle. And so while we waited for sandwitches.
(on me of course) I figured it out. Later I found Bry hadn't even realized that was
what I was doing. I swear I told her but oh well.
It was perpetually June 26 for a long time.
Well, 9 days. And many people came out of the wood work
to mention the fact.
I was pretty busy. And I suppose I just wasn't in the
mood to catch the rest of the world up with what I was
achieving. Because in fact... many things have happened I suppose
now is a good time to recap, polish, summarize and present all of the work
I had been busying myself.
Be reminded though that this is going to be published over the next
couple of days.
SUMMARY
1
roulette text You have to see it to know what I mean.
but yes think of a slot machine spinning and thetn landing on
the right letter. Now think of all the letters in a message
doing that. And you get the idea.
2
Preliminary specs for Movie Credit Generation Management
I began to write a file format for credits to be stored and
processed into motion graphics.
3
streamText is the standard text being drawn across letter
by letter. It's a traditional must have.
4
Compiled blender (Back in the Game!)
5
WAV file writing I now have my very own duet of
wav_read and wav_write files for writing wave files.
The old school sound writing formats yo!
I began to eye FFT functions in numpy for later use to
bring flute fingerings to a player in real time. ;)
6
TimeLine Markers I'm a few calculations away from
generating audio markers from TimeLine markers in blender.
This could be very useful for give the visual effects the
right sounds at the right times.
7
I picked up LaTex again. And by picked up I mean
I installed the nearly 1 GB app to my harddrive and
wrote a thank you note with it.
8
Wii Projects were researched I must obtain a trail
wiimote in order to demo its ability to connect with my
computer.
I also poked at some MIDI research.
And I became aware of the OSC protocol.
Writing and reading using the python wave module doesn't
have a lot of online documenation. Least I was never able
to find anything satisfactory. So guess what that means?
It means I'm going to spend a little extra time making
The Best Wave python tutorial out there!
I've tried to find it... and I have decided to make it!
Or at least it would have been 'the best' had I found something
like it when I was searching.
I've been a bit lazy on the hardware side.
I think ever since the Ardunio blender interface didn't work
I've been disillusioned. I think that's part of the reason
I picked up the GameEngine again. I figure a lot of the issues
I ran into may be gone within that environment. Otherwise I'm too
lazy right now to mess with hardware. I've been having enough trouble
as it is with the software!
8pm to 2am Mon through Fri
I should bring back the asktrick time charts
If I find rewrite and doc it. A more user friendly
rewrite.
That cell guy is still out there waiting for cell division animation
I suppose.
Game Engine interest rekindled with dominoes.
Sometimes it seems like the best way to get a complex animation is
to create it in the gameEngine and record to ipo's I can imagine
doing this and writing out text to parse into other things.
My mouth waters at the prospect.
I thought you were just making a bad cartoon. :D Sorry.